Reasons to get marmoset toolbag1/1/2024 ![]() ![]() In the above image, in the first example on the left I have a spotlight with a Brightness setting of 5, a Distance setting of 1.3 and a width of 0.3. In those cases spotlights with a small radius work best, and if that doesn’t help, up the light caster scale to soften the shadows. With very large scenes it might not be possible to have sharp shadows due to the way Marmoset calculates shadows. If you experience blocky shadows, go to the rendering settings and up the shadow resolution, or try to enable the Use Cascades option under Shadows. A small light caster gives sharp shadows, and a large one gives soft shadows. The most important light settings are: Brightness Distance, which has a big impact on the look of volumetric light when using fog Contact Refinement, which does exactly what the name implies and the shape settings, which scales the light caster and affects the sharpness of cast shadows. Each light type in Marmoset has common settings and light-specific settings. Read a full list of new features in Toolbag 4.Brightness, Distance and Contact Refinement are the most important light settingsįor the next two material/lighting scenarios, we need lights. Read an overview of the new features in Toolbag 4.03 on Marmoset’s website The 4.03 update is free to existing users. Subscriptions cost $14.99/month for individuals and $39.99/month for studios. New licences cost $299 for individual artists, and $799 for studios. It is compatible with any Direct3D 11-capable GPU on Windows, and macOS GPU family 2. Toolbag 4.03 is available for Windows 10 and macOS 10.15+. You can find a full list via the links below. Other changes a new Resource Locator for relinking missing files when opening scenes, and updates to Python scripting and workflow with local content libraries. Workflow improvements include a revamp of the way that Toolbag handles layers and groups, including new options to colour code them, and to rasterise or merge layers. Improvements to layer workflow and file relinking Toolbag then automatically places a 3D light so that it illuminates that point on the mesh, or generates a specular highlight there. Lighting workflow has also been updated, with the new Light Controller (shown in the video above) making it possible to position lights in a scene by clicking points on a mesh’s surface. In addition, transparent materials get new index of refraction controls. It can also sample images on external monitors. The release also adds a new colour picker, capable of either sampling multiple materials simultaneously or working on a per-map basis. New texturing features include the option to paint straight lines by holding down, to paint random textures from a sprite sheet, and new brush tip contrast and warping settings. In addition, it is now possible to edit pivot points of scene objects inside Toolbag, and to copy and paste objects within a scene preserving all of their mesh settings. New selection controls include the option to marquee- or lasso-select objects in a scene, plus a magic wand tool and support for object, face and UV island selection in texturing projects. The update also adds new tools throughout Toolbag’s feature set, from scene set-up to lighting. New scene layout, texturing, materials and lighting tools The existing CPU denoiser gets a new High Quality mode that better preserves fine details. The implementation supports hardware accleration via the RT cores in current-gen RTX GPUs, but will work with GeForce 10 series cards and newer. Key changes include GPU render denoising on Nvidia GPUs. Toolbag 4.03’s version number is deceptive, since it packs in almost as many new features as 4.0 itself. Support for hardware-accelerated GPU denoising and improved CPU denoising ![]() Users can then either bake texture maps for export to other DCC software or game engines – Toolbag exports directly to Unity, though not Unreal Engine – or render stills or animation directly. It enables users to visualise imported models quickly, setting up PBR materials and lighting, with last year’s Toolbag 4.0 update adding a new 3D texture painting system. The update also adds new selection, object manipulation, colour picking, texture painting and material editing controls, and streamlines group and layer workflow.Ī real-time look development and rendering toolkit, particularly for games assets and portfolio workĪ lightweight system for lookdev, compositing and final rendering, Toolbag is widely used by games artists, but is also increasingly being used in other sectors of the industry. ![]() Marmoset has released Toolbag 4.03, a major free update to the real-time rendering and look dev software, adding hardware-accelerated render denoising on Nvidia RTX GPUs and improved CPU denoising. Posted by Jim Thacker Marmoset ships Toolbag 4.03
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